BeoWulf : Great Real3D Animation Movie

The animation at play in Beowulf is staggering in its depth and realization. The opening sequence alone begs the question - how many layers upon layers of texturing went into the work? Similar to the infamous muddy side-panels of the yellow pizza delivery truck in Toy Story, the scope and quality of effects work on display here is nearly inhuman.The character animation for Beowulf, that of hyper real CGI, unfortunately taunts and is sometimes bit hard by the “Uncanny Valley Theory” of animation.
Every character brought out the possibility of a sharp double take because of the animation, or simply because of the look of the characters’ dark eyes. Along with the striking animation, through which Zemeckis has always shown great prowess, is the direction of the voice actors. However he pulls it off, Zemeckis found brilliance in the voice of Ray Winstone. His voice is one full table leg of the entirety of the film. Winstone growls and rumbles through the film, giving life and energy to the heroic character of Beowulf. If only that voice had a fulcrum big enough, it could move the world. The effects work of the film, the CG character animation and voice work, that’s where the magic is supposed to begin and carried into the stratosphere by the newly christened Digital/IMAX 3D, or so-called Real3D